
VR Projects:
VR Project Two: Escape Room
The Pirate-themed VR Escape Room was the first full game developed in my second year game development course at university. It features the player character being captured by a band of pirates aboard the deck of a ship and being thrown in the brig. From here, the player must use their puzzle solving and recognition skills to escape. The game features multiple tactile puzzles utalising sockets, physics, and interactables.
VR Project Three: Rhythm Game
The VR Rhythm Game was the second full project I was tasked with in my second year game development course. The task was to create a game reminiscenet of another popular rhythm game, adding a unique spin on the concept. My idea for this was "Meat Saber" in which the player presumes the role of a butcher and must cut meat to the rhythm of a song.
Other Projects
While I have developed many other projects during my years in game development, there are two in particular I'd like to mention: The VR wall dodgeing game "Hole'd", and the 2.5D noir side-scroller "Fresh Meat"
Hole'd was developed in a team of 3 as a year 13 game design project in high school. In Hole'd, the player attempts to userp the throne of the notorious Goblin King, and must dodge prepariously contructed walls he sends towards the player, all while he laughs mercilessly from his throne and his subjects cheer from the stands.
Fresh Meat was developed in a team of 5 as a first year university game development project. It follows the story of a cat seeking vengance on a group of mobster fish for killing their parents, and must duck, dodge, and sdive their way around a dark metropolitan area, all while fending off against freakish fish.



