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VR Project Two: Escape Room

The Pirate-themed VR Escape Room was the first full game developed in my second year game development course at university. It features the player character being captured by a band of pirates aboard the deck of a ship and being thrown in the brig. From here, the player must use their puzzle solving and recognition skills to escape. The game features multiple tactile puzzles utalising sockets, physics, and interactables.

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© Samuel Kennedy 2026

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